package com.card.game.room.record;

public class Mj extends Game{
	/**
	 * 玩法 1：自摸底翻番，0：自摸底不翻番
	 */
private Integer playWay;
/**
 * 底花 1：1底1花；2:2底2花，5:5底5花；10:10底10花；20:20底10花……
 */
//private Integer bottom;

//private Integer flower;

private Boolean hasHunzi;
private Boolean canDianpaoHu;
private Boolean hasFeng;
private Boolean hasPao;
private Boolean gangpao;
private Boolean zhuangJiadi;
private Boolean ganghuaBei;
private Boolean qiduiBei;

public Integer getPlayWay() {
	return playWay;
}
public void setPlayWay(Integer playWay) {
	this.playWay = playWay;
}
public Boolean isHasHunzi() {
	return hasHunzi;
}

public void setHasHunzi(Boolean hasHunzi) {
	this.hasHunzi = hasHunzi;
}

public Boolean isCanDianpaoHu() {
	return canDianpaoHu;
}

public void setCanDianpaoHu(Boolean canDianpaoHu) {
	this.canDianpaoHu = canDianpaoHu;
}

public Boolean isHasFeng() {
	return hasFeng;
}

public void setHasFeng(Boolean hasFeng) {
	this.hasFeng = hasFeng;
}

public Boolean isHasPao() {
	return hasPao;
}

public void setHasPao(Boolean hasPao) {
	this.hasPao = hasPao;
}

public Boolean isGangpao() {
	return gangpao;
}

public void setGangpao(Boolean gangpao) {
	this.gangpao = gangpao;
}

public Boolean isZhuangJiadi() {
	return zhuangJiadi;
}

public void setZhuangJiadi(Boolean zhuangJiadi) {
	this.zhuangJiadi = zhuangJiadi;
}

public Boolean isGanghuaBei() {
	return ganghuaBei;
}

public void setGanghuaBei(Boolean ganghuaBei) {
	this.ganghuaBei = ganghuaBei;
}

public Boolean isQiduiBei() {
	return qiduiBei;
}

public void setQiduiBei(Boolean qiduiBei) {
	this.qiduiBei = qiduiBei;
}
//public Integer getBottom() {
//	return bottom;
//}
//public void setBottom(Integer bottom) {
//	this.bottom = bottom;
//}
//public Integer getFlower() {
//	return flower;
//}
//public void setFlower(Integer flower) {
//	this.flower = flower;
//}


}
